Embedded Systems & Digital Hardware Enthusiast · Computer Engineering @ Queen's University
Circuits, code, and hands-on engineering
I am a Computer Engineering student at Queen’s University with a strong interest in embedded systems, digital hardware, and robotics. I enjoy taking ideas from concept to reality through circuit design, firmware, and mechanical integration.
I like projects where software, hardware, and real-world constraints intersect — whether that is a lunar greenhouse manipulator, a smart security camera, or restoring a minibike. I am always looking to learn more about embedded design, power electronics, and control.
Engineering solutions from lunar robotics to AI systems
Collaborated with the Canadian Space Agency to design and prototype a robotic manipulator end-effector for automated harvesting in a lunar greenhouse environment. Programmed motion sequences for plant identification and collection.
Built an AI-powered tool that reaches ~96% accuracy in fake news detection using Logistic Regression, Random Forest, and XGBoost. Implemented a Flask backend and SQLite database for user feedback and continuous improvement.
Designed a home security system using ESP32-CAM, Raspberry Pi, PIR motion sensors, and ultrasonic sensing. Created full electrical schematics and programmed motion-triggered capture with logging.
Built an autonomous Rubik's Cube solver using LEGO Spike Prime to demonstrate real-world engineering concepts to students. Integrated sensors, motor control, and Python logic.
Developed a Tetris-style game with modular OOP design including GameBoard, Tetromino, and GameController classes. Added exception handling, file I/O, and scoring logic.
Diagnosed and repaired a gas-powered mini bike, including carburetor issues and intake manifold fabrication. Performed full maintenance: oil changes, brake adjustments, and throttle gauge installation.
Tools and technologies I work with
My professional journey so far
Reach out for opportunities or collaborations